Well, not many updates on my blog lately, but I sure have been busy nonetheless.
Making a game suitable for demo's involves more than just getting the rules correct. One of the major aspects of getting people interested is giving the game some 'presence' on the tabletop. This gets increasingly difficult when your scale gets smaller. It's easier to make a 28mm game stand out on the tabletop than a 6mm game, but naval games in my opinion take the cake in difficulty to stand out.
I mean, your scenery is mostly just water, your ships miniatures are very small compared to any other miniatures out there and most of the 'action' is in the roll of the dice.